This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Compounds | |
| struct | msBone |
| struct | msMaterial |
| struct | msMesh |
| struct | msModel |
| struct | msPositionKey |
| struct | msRotationKey |
| struct | msTriangle |
| struct | msVertex |
Defines | |
| #define | MSLIB_API __declspec(dllimport) |
| #define | MS_MAX_NAME 32 |
| #define | MS_MAX_PATH 256 |
Typedefs | |
| typedef unsigned char | byte |
| typedef unsigned short | word |
| typedef float | msVec4 [4] |
| typedef float | msVec3 [3] |
| typedef float | msVec2 [2] |
| typedef msVertex | msVertex |
| typedef msMesh | msMesh |
| typedef msMaterial | msMaterial |
| typedef msPositionKey | msPositionKey |
| typedef msRotationKey | msRotationKey |
| typedef msBone | msBone |
| typedef msModel | msModel |
Enumerations | |
| enum | msFlag { eSelected = 1, eSelected2 = 2, eHidden = 4, eDirty = 8, eAveraged = 16, eUnused = 32 } |
Functions | |
| __declspec (dllimport) void msModel_Destroy(msModel *pModel) | |
Variables | |
| int | nIndex |
| const char * | szName |
| int | nFrame |
| int | nTotalFrames |
| msVec3 | Position |
| msVec3 | Rotation |
| byte | nFlags |
| char int | nMaxLength |
| int msVec3 | Normal |
| word | nIndices [] |
| word | nNormalIndices [] |
| byte | nSmoothingGroup |
| msVec3 | Vertex |
| msVec2 | st |
| int | nBoneIndex |
| msVec4 | Ambient |
| msVec4 | Diffuse |
| msVec4 | Specular |
| msVec4 | Emissive |
| float | fShininess |
| float | fTransparency |
| const char * | szDiffuseTexture |
| const char * | szAlphaTexture |
| const char * | szParentName |
| float | fTime |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.3-rc3